MCP server for Godot Engine 4.x with 17 tools for scenes, scripts, and shaders.
MCP server for Godot Engine 4.x with 17 tools for scenes, scripts, and shaders.
better-godot-mcp · v1.17.0
by N24q02m
Better Godot MCP
mcp-name: io.github.n24q02m/better-godot-mcp
Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game development
Features
- 17 composite mega-tools -- scene, node, script, shader, animation, tilemap, physics, audio, navigation, UI, and more
- Full scene control -- create, parse, and modify
.tscnfiles directly without Godot running - GDScript CRUD -- create, read, write, and attach scripts in a single call
- Tiered token optimization -- compressed descriptions + on-demand
helptool
Status
2026-05-02 -- Architecture stabilization update
Past months saw significant churn around credential handling and the daemon-bridge auto-spawn pattern. This caused multi-process races, browser tab spam, and inconsistent setup UX across plugins. As of v<auto>, the architecture is stable: 2 clean modes (stdio + HTTP), no daemon-bridge layer, no auto-spawn from stdio.
Apologies for the instability period. If you encountered issues with prior versions, please update to v<auto>+ and follow the current
docs/setup-manual.md-- most prior workarounds are no longer needed.Related plugins from the same author:
- wet-mcp -- Web search + content extraction
- mnemo-mcp -- Persistent AI memory
- imagine-mcp -- Image/video understanding + generation
- better-notion-mcp -- Notion API
- better-email-mcp -- Email management
- better-telegram-mcp -- Telegram
- better-godot-mcp -- Godot Engine
- better-code-review-graph -- Code review knowledge graph
All plugins share the same architecture -- install once, learn pattern transfers.
Setup
- Stdio mode (default) -- no auth required, just works. See setup-manual.md.
- HTTP mode (optional) -- for claude.ai web compatibility or multi-session sharing. See setup-manual.md.
With AI Agent -- copy and send this to your AI agent:
Please set up @n24q02m/better-godot-mcp for me. Follow this guide:
https://raw.githubusercontent.com/n24q02m/better-godot-mcp/main/docs/setup-with-agent.md
Manual Setup -- follow docs/setup-manual.md
Tools
| Tool | Actions | Description |
|---|---|---|
project |
info, version, run, stop, settings_get, settings_set, export |
Project metadata, run/stop, and settings |
scenes |
create, list, info, delete, duplicate, set_main |
Scene file management |
nodes |
add, remove, rename, list, set_property, get_property |
Scene tree node manipulation |
scripts |
create, read, write, attach, list, delete |
GDScript file CRUD |
editor |
launch, status |
Launch Godot editor and check status |
config |
status, set, detect_godot, check |
Server configuration and environment detection |
resources |
list, info, delete, import_config |
Resource file management |
input_map |
list, add_action, remove_action, add_event |
Input action and event mapping |
signals |
list, connect, disconnect |
Signal connections |
animation |
create_player, add_animation, add_track, add_keyframe, list |
Animation players and tracks |
tilemap |
create_tileset, add_source, set_tile, paint, list |
TileMap and TileSet management |
shader |
create, read, write, get_params, list |
Shader file CRUD with Godot 4 syntax |
physics |
layers, collision_setup, body_config, set_layer_name |
Collision layers and physics bodies |
audio |
list_buses, add_bus, add_effect, create_stream |
Audio bus and effect management |
navigation |
create_region, add_agent, add_obstacle |
Navigation regions, agents, and obstacles |
ui |
create_control, set_theme, layout, list_controls |
UI control creation and theming |
help |
- | Get full documentation for any tool |
Configuration
Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override defaults.
| Variable | Required | Default | Description |
|---|---|---|---|
GODOT_PROJECT_PATH |
No | - | Default project path (tools also accept project_path param) |
GODOT_PATH |
No | Auto-detected | Path to Godot binary |
Limitations
- Requires Godot 4.x project structure
- Scene files (
.tscn) are parsed/modified via text manipulation, not Godot's internal API run/stop/exportactions require Godot binary to be installed- Docker mode has limited filesystem access (mount your project directory)
Security
- Binary detection -- Multi-path Godot detection (env, PATH, common locations)
- Project validation -- Verifies project.godot exists before operations
- Cross-platform -- Windows, macOS, Linux path handling
Build from Source
git clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev
Trust Model
This plugin implements TC-Local (no auth required -- no credentials stored). See mcp-core/docs/TRUST-MODEL.md for full classification.
| Mode | Storage | Encryption | Who can read your data? |
|---|---|---|---|
| stdio (default) | N/A (no credentials) | N/A | N/A |
| HTTP self-host | N/A (no credentials) | N/A | N/A |
License
MIT -- See LICENSE.